POST-IT CITY. CITY, OCASSIONAL LABORATORY. September 2011
P1 is a subject of study & performance located in the first course of initiation & approach to the learning process of achieving & enjoying the capability to design architecture.
Its main objective is to start to get familiar with INSTRUMENTAL PROCESSES OF ELABORATION OF ARCHITECTURAL PROJECTS and to understand the idea of Architecture as an exciting complex event that demands the integration of a variety of matters coming from different fields of knowledge. Conceptual and instrumental working tools need to be agile, using open-source rather than rigid systems in accordance to the complexity and dynamism of changes´s paradigm offered by our present social and cultural context.
Our aim is to convert the PROJECTS WORKSHOP in a real meeting and searching place both for students & teachers, in such a way as to allow personal evolution & progress as well as the development of practical work in a continuous style. Actual & Personal presence is strongly required to fulfil this task, both in the attendance of the work done individually and the one performed through group and collective activities.
According to our experience, experimentation and rigor are basic keys for students´s learning. Attention and concentration, with the help of suggestive themes and the contribution of involving opening models and references, must be extreme at the workshop.
Being an open Workshop, complementary activities to the course development such as critique open classes, exhibitions, study trips, etc., will also be offered.
P1. THEME
THE CITY, complex and multifaceted human heritage landscape, is our workplace. A contemporary city where immaterial flows of information bits infiltrate physical space replacing it with a variable geometry space. Geography vanishes leading to a topological environment where the limits are not clearly recognized beginning to mingle and blur. The concept of Metápolis, the virtual city where access to space takes place by means of information technology and free network entanglement, arises. The physical gives way to a structure of trajectories and wave frequencies that configures an expansive virtual network. Traditional routes are now drawn by vectors passing through the real space on a virtual trajectory. An image and object instability landscape supports a non permanent and non absolute form and section geometry.
The concept of Post-it City as an occasional city refers to temporary and ephemeral occupation and appropriation of the public space, with a playful, cultural, etc., intention. Last collective human concentration actions organized by social networks ( Toma la plaza ), have returned to claim physical space as an area of occurrence and disclosure for human activity at the current city. This fact makes us reflect on contemporary urban landscape, in which new inhabiting ways coexistent with the telematic and virtual society can be found.
To that effect, P1´s proposal for this course takes an urban area of a high consolidation and social significance as our workplace, where we can operate appropriation strategies and occasional installations. The Prado-Recoletos axis will be our intervention laboratory, with the possibility of working either globally or in 3 sectors:
• 1, ATOCHA-NEPTUNO
• 2, NEPTUNO-CIBELES
• 3, CIBELES-COLÓN
“ What´s a bridge ? Asked falsely naïve Julio Cortázar. And answered: a person crossing the bridge. What´s a city ? A place where many people interact face to face. An open and sheltered public space. A place considered as a material and social fact, as a meaning producer. A concentration of meeting points.”
Jordi Borja, The conquered city.
· 1. Theme. DATA VIDEO. VIDEO-MAPPING
It nowadays seems insufficient to locate city only on a physical map, for many of its sites are virtual and it would require virtual unreality simulation. In accordance to that context, virtual elaboration of a site mapping will be our first approach to the matter. Team - working groups of three students shall be formed to videotape the collective experience of the site for this first short COLLECTIVE exercise. Video-MAPPING, a city projective transformation through images of existing architecture. A guest last year student will give some tutorials, + software, for workshop application.
Objectives Encouraging non conventional critical experimentation and selective attention to stimuli as imaginary mechanisms for learning and projecting.
Evidences Capability to set up multiple previous strategies for the project, concentrating different attentions in different moments of the process.
Evaluation Coexistence of different ways of looking and focussing possible responses to given problems.
Means Data Video y Video Mapping. Images and movement.
Format Collective work (3 students). AVI files and screenshots in A3 pdf.
Entry Thursday 22.09.11 2 weeks
· 2. Theme. DATA DIAGRAM
Supported by the former collective experience and using graphical instrumentation, an INDIVIDUAL diagrammatic synthesis of the working site should be proposed. That includes: schemes, maps and diagrams; physical and virtual variables, perceptive and virtual experiences; confrontation between the search space ( google space ) and the perceptive one ( haptic space ); projective operations on site data and experience interpretation according to particular ways of perception.
Objectives Training abstraction and synthesis in the understanding of the city and reference models for personal work appliance. Evidences Capability to diagram, as a multiple variable encoder and condenser tool, by means of and exact but diffuse control
of complexity, precise but open.
Evaluation Diagrams should simultaneously show analytical and reflective notation modes, being like generative, synthetic and
productive action devices useful to diagnose and project. Mental Maps.
Means Diagrams. 2D, 3D graphic representation systems.
Format Individual work. A3 pdf and jpg files.
Entry Thursday 06.10.11 2 weeks
· 3. Theme. E-BOOK FAIR BOOTHS + BICYCLE PARKING
Modulation exercise. Mathematics and architecture. Repetition, series, variation, difference. E- book fair booths. Inter-tours. A-dimensional site topology; scale in terms of time rather than metrics. Initial linear installation able to derive towards rhizomatic occupations. Physical and computer modelling. A guest mathematician will give us a qualified vision on mathematics and architecture interferences.
Objectives Basing creative processes on rigor and systematic study of existing variables, fleeing away from improvising and immediate response.
Evidences Capability to perceive and analyse multiple data and information, datascapes, and to synthesize them with clarity and precision before working on the elaboration of conclusions. Operative pre-Methodology.
Evaluation Cartesian method´s 4 rules:
- Never accept anything as true. All processes need to be validated through testing and proof.
- Divide each question into as many smaller parts as possible.
- Lead your thoughts with order , from the simpler to the more complex.
- Always make lists so thorough and revisions so general as to be sure you have not forgotten anything.
Creativity without improvisation.
Means 2D, 3D graphic representation systems. Scale models.
Format Individual work. A3 pdf and jpg files. Working scale models.
Entries Thursday 20.10.11 2 weeks
Thursday 27.10.11 1 week Total 3 weeks (2+1)
· 4. Theme. WI - FI ENVIRONMENT(CLOUD) + REST AREA
“kerykes” (1), architectural and programmatic catalysts strategically placed to generate new uses and activities. Non programmed proposals giving rise to diverse activities: Ciber-café, Book-bar, Wi-fi space. Ephemeral, light, mild, transformable and detachable structures. Superficial occupation.
Resting areas to stop, support, sit or lay down. Collective scale furniture. Free use, installed and uninstalled or moveable devices. A guest last year student will give some tutorials on photography.
Objectives Introduction to ideation and creative generation of objects processes.
Evidences Capability to be aware of the fact that creative generation processes “ project “ towards a non yet known unreality
( the object-project ), by means of a method, a way that leads to the goal without initial formal pre-figurations.
Evaluation Development of open imaginative processes of approach and probing, ambiguous in their formalization but precise
In their graphic expression. Geneplore model. Diffuse thought.
Means 2D, 3D graphic representation systems. Scale models.
Format Individual work. A3 pdf and jpg files. Working scale models.
Entries Thursday 10.11.11 2 weeks
Thursday 17.11.11 1 week Total 3 weeks (2+1)
(1) Olympic Games celebration in antiquity propitiated a peace lap that paralyzed warfare. War was substituted then by sports competition. To that effect, agents called “ kerykes ” used to be sent to each Greek polis to proclaim open the Olympic season and to declare the temporary armistice. Our projects are supposed to act like “ architectural kerykes “ invigorating and revitalizing the city.
· 5. Theme. URBAN TIER. SCENERY.
Scenographic ending. The tier, the stage. The device, the artifice that appropriates city and focuses attention for occasional representations. Ephemeral and permanent architecture. Temporary installation versus stable topo-distortion.
Objectives Encouraging curiosity towards stimuli, receptivity and flexibility in connection to new ideas and initiating the student
on a critical and reflective spirit simultaneously.
Evidences Capability to work with no initial conditions, through an open and flexible search where find and surprise will introduce
variables on the processes for their later test of approval or rejection.
Evaluation Free and creative working processes, sensitive to interferences of oneself or others, shown by means of a critical and
reflective selection. Sinectics.
Means 2D, 3D graphic representation systems. Scale models.
Format Individual work. A3 pdf and jpg files. Working scale models.
Entries Thursday 01.12.11 2 weeks
Wednesday 21.12.11 3 weeks Total 5 weekss (2+3)
Bibliography
( to be complemented in accordance to the different exercises and along with ‘ documentación de apoyo a la docencia ‘/ Portal del Alumno )
- “ The invisible cities ”. Italo Calvino. Ed. Minotauro.
- “ Modulor 1 and 2 ” . Le Corbusier. Ed. Poseidón.
- “ Cómo nacen los objetos. Apuntes para una metodología proyectual ”. Bruno Murari. Ed. Gustavo Gili.
- “ Diagramas@ ”. Revista Fisuras, nº 12.
- “ Superlugares. Los Espacios Inter-Media ”. J.L. Esteban Penelas. Ed. Rueda.
- “ La ciudad Genérica ”. Rem Koolhaas. Ed. GG mínima.
- “ Arquitectura de límites difusos ”. Toyo Ito. Ed. GG mínima.
- “ Cuestiones de percepción. Fenomenología de la arquitectura ”. Steven Holl. Ed. GG mínima.
- “ Pensar la arquitectura ”. Peter Zumthor. Ed. GG.
- “ Una conversación entre Jacques Herzog y Jeff Wall ”. Ed. GG.
- “ Conversaciones con Mies van Der Röhe ”. Ed. GG.
- “ Otra Mirada. Posiciones contra Crónicas ”. Manuel Gausa-Ricardo Devesa. Ed. GG.
“ A young architect came to make me a question; - I dream of wonderful spaces; spaces that heave and wrap round with fluidity, without a beginning or an end; made out of a non joints material, white and gold. But when I draw the first line on the paper to fix that dream, the dream becomes somewhat faded “. Kahn, Louis I., “ Form and design “, Ed. Nueva Visión.
Madrid, September 12th, 2011
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